I design motion that converts.
Senior motion designer building launch-ready campaigns where storytelling, strategy, and execution come together to drive performance, not just impressions. 10+ years across gaming, Web3, and tech. From concept through delivery.
Selected Work
Critiqued by The Futur
Chris Do (Founder & CEO of Blind) reviewed my demo reel live — calling the animation “very refined” with strong secondary motion and “nice camera moves.” Watch the 2.5-minute segment below (1:03:00 – 1:05:30).
Read full transcript
(1:02:50) Chris establishes the rules
Chris: Alright you guys, let’s get back into it. Here we go. I’m thinking for the last segment here, we’re going to go super fast. Only one of us is allowed to talk. We’re going to do, like — 30 seconds. So you guys got to cap it. At max! So we’ll look around the room and one person will say what they think about this portfolio.
(1:03:10) Running into a little bit of troubleshooting
Chris: So I’m going to play this demo reel and I’m going to turn the volume down. I’m assuming it’s going to be Matthew or myself on this one. This is Aimee. Oh no, Aimee!
Matthew: Try and refresh the browser. It might have gotten stuck.
Chris: Aimee BRUS… or BROOS
Matthew: I wanna say BRUS just cause it reminds me of brussels sprouts. ← That is correct
(1:03:42) Playing the reel
Chris: Ok, here we go. Alright let’s look.
Matthew: There we go, cool. Aww nice!
Chris: I know the experience is to listen to this with music…
Matthew: Oh, this is nice!
Chris: It is nice. You’re pleasantly surprised, Matthew! I can tell.
Matthew: No. It’s the weight thing. You can tell that there’s weight — there are those nice pauses and ramp ups and downs. You can see the secondary animation. Everything’s kind of stacked as it unfolds.
Chris: Mmhmm. And, playing with the curves… right? Nice camera moves!
Matthew: Yup!
Chris: I’m feeling it! Very refined here.
Matthew: Mmhmm.
Chris: A lot of times, people do those camera bounces and they can’t get it right. I like it. So we don’t need to see more. Aimee, you’re pretty rad!
Matthew: Oh look, it’s nice and short too! Perfect! She’s doing something right.
Chris: Yeah! And you do a little 3D, I see it. If anything the work is a little corporate and it’s probably because of the projects that you’re getting today, but you have a lot of talent.
(1:04:42) Navigates to the About page
Chris: There’s Aimee. Motion graphics, freelance. She’s in Mankato, Minnesota. Oh no, she’s in Virginia Beach, VA. That’s your neck of the woods Ben!
Ben: Oh nice! Yeah, Virginia. I’m from Richmond!
(1:04:57) Chris’ thoughts
Chris: Alright. Dare I say this, Aimee. I think you need to move to a bigger market.
Matthew: Yeah!
Chris: I think you’re talented enough and if you move to a bigger market: A) you make more money, B) you work on sexier projects. If that’s what you want, I think you should start sending your reel out to shops on the east coast or on the west coast.
(1:05:28) Chris’ final say
Chris: Go get yourself a better job, you’re worth it!
About
I’m Aimee Belke, a senior motion designer based in Virginia Beach, Virginia. I’ve spent a decade building motion that earns attention for brands like Activision, Blizzard, Galxe, and Sorare. I work from brief to final render, with an eye on performance at every step. I use AI as part of my process, not to replace craft, but to move faster and think bigger.



